“The team continues to work hard to realise our vision and to bring the magic of nature in Everwild to life for players around the world.” “Since showing the world our Eternals trailer, we have been making progress on all aspects of Everwild. “Gregg Mayles joined us, late last year as Creative Director, and the team has never been stronger,” Everwild executive producer Louise O’Connor replied to VGC, seemingly confirming the reports. He's been with the studio since 1989 and has credits on Donkey Kong Country, Banjo-Kazooie, Viva Pinata, and Sea of Thieves – so he crosses 'old Rare' and 'new Rare' eras. Apparently, the developer's most senior creative employee – designer Gregg Mayles – will now head up the rebooted game. The game has been, to all intents and purposes, started from scratch, per VGC. You may have wondered why we heard nothing from the mysterious Rare game during yesterday’s Microsoft and Bethesda E3 2021 presentation it seemed like Microsoft was pulling out all the stops.īut a new report from VGC has outlined that last year’s departure of creative director Simon Woodroffe started a domino effect at the studio, prompting a 'significant change to the game's senior leadership' and 'a complete overhaul of the game’s design and direction'. To see this content please enable targeting cookies. Rare has “completely rebooted” development on open-world adventure game Everwild, and has placed the title under a new creative director, according to a new report.īack at X019, Rare announced that it was working on a new game, Everwild. The first game from the Microsoft-owned developer Rare since Sea of Thieves, Everwild was billed as a game that 'transports you to a magical landscape filled with fantastical beasts'.īut we've not heard from the game for the better part of a year, and according to a new report, that's because development on the title was scrapped and restarted from the very beginning.
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